Too many people 'put up' with things rather than strive to improve on them to make them better for all in the future. Insertcoins, with the utmost respect, I have to say I disagree whole heartedly with your view on this. ex: Īlso using web server to deliver list of mods but these are all hosted locally on his site (JSON). Return networkInterface.GetPhysicalAddress() Īppears he is using a web server to host all of the server listings for the interface. If (networkInterface.NetworkInterfaceType = NetworkInterfaceType.Ethernet & networkInterface.OperationalStatus = OperationalStatus.Up) NetworkInterface networkInterface = allNetworkInterfaces NetworkInterface allNetworkInterfaces = NetworkInterface.GetAllNetworkInterfaces() įor (int i = 0 i < (int)allNetworkInterfaces.Length i++) Public static PhysicalAddress GetMacAddress() Only thing questionable is this method: GetMacAddress, however it is not being used in the code to my knowledge: I just get bad feelings about these one-off launchers, got a bad taste in my mouth since the breaking point launcher.Įdit: decompiled it and it doesn't look too bad. If you have any other problems or questions then please post below and they will be passed on to the developer. Launcher will pick up DZC versions of certain mods (DayZ Epoch) and will use it, instead of having to download again. New - Checks for more than one instance of Arma, offers to close it.įixed - Launch(Quick) no longer loads the IP:PORT from the advanced page so it loads only the mods selected to and opens the gameįixed - Server name/mod updated on refresh so you do not need to wait 5 minutes for it to update. E.G dzl://1.2.3.4:27016 when ran will load DZL and start you joining ingame New - Link your server on your website using dzl://IP:QueryPort to have people join your server from your website.
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